“For Oink to state that Werewords is a copy of Insider without having played Werewords or even read the rules is an overreach on their part,” he concludes. “So much so that while both games have 20 questions at their core, playing either of them was an entirely different experience.”Īlspach lists the gameplay, component and word list differences between the games, pointing out the role-specific mechanics introduced, team-centric format and customisation options and wider list of words available through the app, which is integral to the game. “As Werewords took shape, it was clear that it was substantially different than Insider,” he said. While talking with Oink about the possibility of a deal and the changes that would be made to the game, the designer continued to develop the new Insider-based project, before eventually deciding to return to finishing his original design.Īlspach says that Oink eventually stopped replying to his emails, with no communication after November 2nd last year. “It would essentially be a different game, but since Insider had some similarities and had been on the market already, I approached them,” he explained. “This isn’t a new thing for most game designers: you work on something for a certain period of time only to find out that there’s a published version of a game that’s similar to what you’ve designed that you hadn’t heard of,” he added.Īccording to Alspach, he sent Oink a message enquiring about the English licensing rights to Insider, explaining his plans to introduce extra roles and app integration – features that eventually made it into Werewords – and pointing out the similar ‘Americanized’ treatment that had been applied to Bezier’s games One Night Ultimate Werewolf and Colony, which had both been based on Japanese-language titles and subsequently licensed by the firm. Writing on Opinionated Gamers, Ted Alspach acknowledged the ‘hubbub’ following Japanese outlet Oink Games’ claims on Twitter earlier this week that Werewords was a clone of its 2016 release Insider, which it had discussed licensing with Bezier last October to no avail.Īlspach confirmed that he had approached Oink about licensing the design for Insider after noticing the similarities between the social deduction word game and a title he had been working on independently beforehand. The founder and president of Bezier Games has responded to accusations that the publisher copied the design for upcoming release Werewords from another game.
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